MediaPixel Games assets may be provided in several formats depending on the asset, pack, production stage or store release.
Not every asset includes every format.
Each asset page or pack page lists the available files clearly.
| Format | Usage |
|---|---|
| GLB / glTF | Web previews, real-time display, quick testing and lightweight distribution |
| FBX | Game engines, animation pipelines and general 3D exchange |
| OBJ | Simple static mesh exchange and broad compatibility |
| C4D | Native Cinema 4D source file when available |
| BLEND | Blender source file when available |
| PNG / JPG / WEBP | Preview images, textures or documentation images |
| MP4 / WEBM | Turntables, previews and video demonstrations |
| ZIP | Download package containing the asset files |
GLB and glTF files are useful for web previews and quick testing.
They are commonly used to display assets directly in a browser or in lightweight real-time viewers.
When available, GLB files are usually intended for:
FBX files are useful for importing assets into game engines and 3D applications.
When available, FBX files are usually intended for:
Some materials may need to be adjusted after import depending on the target software or engine.
OBJ files are provided when a simple static mesh format is useful.
OBJ is generally suitable for:
OBJ files may not preserve complex material setups, animation data or advanced scene structure.
Some assets or packs may include native source files such as C4D or BLEND files.
These files are useful when you want to:
Native source files are not always included.
Free assets and packs may be distributed as ZIP files.
A typical ZIP package may include:
asset-name/
├── previews/
├── models/
│ ├── asset-name.glb
│ ├── asset-name.fbx
│ └── asset-name.obj
├── textures/
└── README.txt
The exact structure may vary depending on the asset or pack.
Some assets may include preview images or short turntable videos.
These files are provided to help users quickly understand:
File availability may evolve over time.
Some early free samples may include fewer formats than full packs.
Some store releases may use a different structure depending on the platform requirements.
Always check the asset or pack page for the exact list of included files.