This page provides general usage information for MediaPixel Games assets.
License terms may vary depending on where an asset is downloaded, whether it is free, part of a paid pack, or distributed through an external store.
Always check the specific asset page, pack page, included README file, or store license before using an asset in a project.
MediaPixel Games assets are created to be used in creative and game-related projects.
They may be useful for:
The exact rights depend on the asset license.
Some assets are released as free downloads from the MediaPixel Games website.
Free assets may be provided as:
Free assets are intended to help users test the style, quality and workflow of MediaPixel Games content.
Paid packs may be distributed through external stores such as Fab.
When an asset or pack is purchased through an external store, the store license applies.
The MediaPixel Games website and wiki may provide documentation, previews and technical notes, but the actual purchase, download and license are handled by the external platform.
Depending on the specific license, assets may be usable in personal or commercial projects.
Possible uses may include:
Always check the license attached to the specific asset or pack before commercial use.
Redistribution rules are important.
In general, you should not redistribute MediaPixel Games assets as standalone files unless the license clearly allows it.
This means you should not:
Using assets inside a finished game, video or rendered scene is different from redistributing the source files.
Assets may often be modified for use inside a project.
Modifications may include:
Modifying an asset does not automatically give permission to resell or redistribute it as a standalone asset.
Attribution requirements may vary by asset or license.
Some free assets may appreciate attribution, while store assets follow the license terms of the store.
If attribution is requested, a simple credit may look like:
Created with assets by MediaPixel Games
https://games.mediapixel.kr
Always check the asset page or README file for the exact attribution requirement.
For assets distributed on external stores, the store license takes priority.
This may include:
MediaPixel Games documentation may summarize technical details, but it does not replace the official store license.
Some files may be provided as part of tutorials or production notes.
These files may be intended for learning, testing or demonstration.
Before using tutorial files in a commercial project, check the related page or README notes.
Depending on the asset license, users can generally expect to be able to:
Unless explicitly allowed by the license, you should not:
Each asset or pack page should include license information when available.
This may include:
When in doubt, check the asset page first.
For questions about usage, licensing, custom work or collaborations, contact:
This page provides general guidance only.
The specific license attached to an asset, pack, README file or external store page is the reference that should be followed.